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Zbrush 4R2 s'est impose comme LA référence incontournable des logiciels de sculpture et de peinture 3D. Studios d'animation, d'effets spéciaux ou de jeux vidéo, Zbrush est devenu l'outil incontournable pour les créateurs de contenu 3d désirant obtenir un haut niveau de détails et de qualité dans leurs projets.
Liste des principales fonctions de ZB4R2 :
Dynamesh - Enjoy optimized geometry at all times, providing freedom to deform your mesh wherever your imagination takes you - Add, subtract and intersect geometry using Boolean-style operations – without producing untidy polygons. - Create internal shells to develop specific shapes or optimize a model for 3D printing. - Can be combined with the new ClayPolish surface modification. - PolyPaint updates as the geometry is optimized. - Supports Projection mode, which is useful when converting a detailed model to DynaMesh.

Geometry - Freeze geometry to edit base mesh topology without losing high resolution details. - Improved Close Hole function. - ClayPolish to sharpen edges and soften surfaces. Helps simulate real clay sculpting.
Materials - New Wax modifier simulates SSS effects to add a wax-like appearance to your objects without a complicated setup. - MatCap global modification to change Hue, Saturation, Angle settings and more. - Improved default material shader with Background interaction. - Improved Shader Mixer. Modulate your shaders with new modes and operators: Hue, Saturation, Color, Ambient Occlusion, Depth, etc.

LightCap - Create your own custom lighting environment with the LightCap Designer. - Add lights, change their color, position, intensity and opacity. - Background images can be converted for as a LightCap and vice versa. - Add alphas and textures to lights and create exciting LightCap effects. - Specular and Reflect mode for LightCaps generated from Background images. - LightCap Adjustments make global edits to your LightCap: rotate it, change its Hue, Saturation, etc. - Display the LightCap as a Spherical or Equirectangular preview.
Mesh Insert - Enable transparency when inserting a mesh for better depth and positioning control. - Use modifiers to change proportions of the inserted mesh. - Use any existing model as your insert brush.

Bien démarrer avec ZBrush :  PDF
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